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   <div id="projectname">Starshatter_Open
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   <div id="projectbrief">Open source Starshatter engine</div>
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<div class="header">
  <div class="headertitle">
<div class="title">Weapon Member List</div>  </div>
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<div class="contents">

<p>This is the complete list of members for <a class="el" href="class_weapon.html">Weapon</a>, including all inherited members.</p>
<table class="directory">
  <tr class="even"><td class="entry"><a class="el" href="class_system.html#a37638780feb3c8986f06f0bae9f5de98">Abbreviation</a>() const </td><td class="entry"><a class="el" href="class_system.html">System</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_system.html#ab2af74e7175276e03fa7a2d433a9423e">abrv</a></td><td class="entry"><a class="el" href="class_system.html">System</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_weapon.html#afef08201786b58661c5e03da6e8bf9e6">active_barrel</a></td><td class="entry"><a class="el" href="class_weapon.html">Weapon</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_weapon.html#a91ea0213f6c0e36ea7bbf9cdbc156bfd">Aim</a>()</td><td class="entry"><a class="el" href="class_weapon.html">Weapon</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_weapon.html#a3dd8d407fd37f2ffbb74da72393a6149">aim_az_max</a></td><td class="entry"><a class="el" href="class_weapon.html">Weapon</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_weapon.html#a392690d2358c5c25262a2da02e281b40">aim_az_min</a></td><td class="entry"><a class="el" href="class_weapon.html">Weapon</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_weapon.html#a02ade81ba85b908b5919f6fbe46514eb">aim_az_rest</a></td><td class="entry"><a class="el" href="class_weapon.html">Weapon</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_weapon.html#a2487038427d9e6066ff6976b2ae6c75b">aim_azimuth</a></td><td class="entry"><a class="el" href="class_weapon.html">Weapon</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_weapon.html#aae33b123bec138a579794d666c96faad">aim_cam</a></td><td class="entry"><a class="el" href="class_weapon.html">Weapon</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_weapon.html#a517e4155c5d657a6d66230067b3047f4">aim_el_max</a></td><td class="entry"><a class="el" href="class_weapon.html">Weapon</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_weapon.html#a3b0b3fe168918946335545b6e67dc17e">aim_el_min</a></td><td class="entry"><a class="el" href="class_weapon.html">Weapon</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_weapon.html#af781d582b0aca6a4a850940ec71c3799">aim_el_rest</a></td><td class="entry"><a class="el" href="class_weapon.html">Weapon</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_weapon.html#a80f05ba12f7a38b6e77f3cb8bafd5e30">aim_elevation</a></td><td class="entry"><a class="el" href="class_weapon.html">Weapon</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_weapon.html#ae9fb30a81c45fa2632656c5d0481f506">aim_time</a></td><td class="entry"><a class="el" href="class_weapon.html">Weapon</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_weapon.html#afdcd23c854df67ac9bea340122b254e1">AimTurret</a>(double az, double el)</td><td class="entry"><a class="el" href="class_weapon.html">Weapon</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_weapon.html#a1f251c3268deaff5dc3bd6877179fdb5">Ammo</a>() const </td><td class="entry"><a class="el" href="class_weapon.html">Weapon</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_weapon.html#ac56d34d334c6e942e438b4dc9c2aea76">ammo</a></td><td class="entry"><a class="el" href="class_weapon.html">Weapon</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_system.html#a3f69f147467995360bf6c32f9b9509c5">ApplyDamage</a>(double damage)</td><td class="entry"><a class="el" href="class_system.html">System</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_weapon.html#a939a47bff4d001de54860169efc4f554a9a90231f8142fc499157e6f596672fcc">AUTO</a> enum value</td><td class="entry"><a class="el" href="class_weapon.html">Weapon</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_system.html#ab49e7dfcc5076c271c40410c32062e42">availability</a></td><td class="entry"><a class="el" href="class_system.html">System</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_system.html#ac9d35f8d2b2f3d9ca80a4ccea2fa0bf7">Availability</a>() const </td><td class="entry"><a class="el" href="class_system.html">System</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_weapon.html#aca42a899ff2d3f31e96e8924cf94d592">beams</a></td><td class="entry"><a class="el" href="class_weapon.html">Weapon</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_weapon.html#a6a365eb8566de9a44d0035527050a408">blocked</a></td><td class="entry"><a class="el" href="class_weapon.html">Weapon</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_system.html#aa12aba6611371c2f8d57a08ebd6bdffe">CalcStatus</a>()</td><td class="entry"><a class="el" href="class_system.html">System</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_weapon.html#a6b34b11d1261bdc152b876318bc9f865">CanLockPoint</a>(const Point &amp;test, double &amp;az, double &amp;el, Point *obj=0)</td><td class="entry"><a class="el" href="class_weapon.html">Weapon</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_weapon.html#a4ce038dc32ca1925b1a542da3d4eab99">CanTarget</a>(DWORD classification) const </td><td class="entry"><a class="el" href="class_weapon.html">Weapon</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_system.html#a9becb94ba9eddf0db66296897fac8e7c">capacity</a></td><td class="entry"><a class="el" href="class_system.html">System</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_system.html#a9d5708955d867c8b08eaf27d79b097c2">CATEGORY</a> enum name</td><td class="entry"><a class="el" href="class_system.html">System</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_weapon.html#affd654e577f8f278ca07f8c4eaa0da14">centered</a></td><td class="entry"><a class="el" href="class_weapon.html">Weapon</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_system.html#aa681ae523a4c6e1befc0016294e3b346">Charge</a>() const </td><td class="entry"><a class="el" href="class_system.html">System</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_system.html#ae0b9a63bfd298c69c54a75869cb63891">components</a></td><td class="entry"><a class="el" href="class_system.html">System</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_system.html#a9d5708955d867c8b08eaf27d79b097c2a8d4b9a13a194b1249021052f6a1504ac">COMPUTER</a> enum value</td><td class="entry"><a class="el" href="class_system.html">System</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_weapon.html#ad24f36deaaa636df8da4a58126862239">Constants</a> enum name</td><td class="entry"><a class="el" href="class_weapon.html">Weapon</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_weapon.html#aad0a75dbf3b2656585f41a1ecfeaf610">Control</a> enum name</td><td class="entry"><a class="el" href="class_weapon.html">Weapon</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_weapon.html#a42e4fa16fbd110f106be15d247972961">control</a></td><td class="entry"><a class="el" href="class_weapon.html">Weapon</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_weapon.html#a1a6777d357a20cff0441685d0e39f521">CreateShot</a>(const Point &amp;loc, const Camera &amp;cam, WeaponDesign *dsn, const Ship *owner)</td><td class="entry"><a class="el" href="class_weapon.html">Weapon</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_system.html#a110de269a84f870e83e308914e109279">crit_level</a></td><td class="entry"><a class="el" href="class_system.html">System</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_system.html#a01ad7eea57f4a2799a0159f4c3c75b07a95b73c8f4fbd7a1e4cd019bffb90d1e7">CRITICAL</a> enum value</td><td class="entry"><a class="el" href="class_system.html">System</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_system.html#a01ad7eea57f4a2799a0159f4c3c75b07accd7de0a6f962da9b46e536fefd63041">DEGRADED</a> enum value</td><td class="entry"><a class="el" href="class_system.html">System</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_weapon.html#ae1e41524ea0f306c6f4c2eae318ec1f8">Design</a>() const </td><td class="entry"><a class="el" href="class_weapon.html">Weapon</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_weapon.html#ac482425dd47ca7936dc4537e8c91cca3">design</a></td><td class="entry"><a class="el" href="class_weapon.html">Weapon</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_system.html#a01ad7eea57f4a2799a0159f4c3c75b07a85b3350380c479975983e9285eea3449">DESTROYED</a> enum value</td><td class="entry"><a class="el" href="class_system.html">System</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_weapon.html#a208f73a6af54d97bf061ce2b9a62756c">Disable</a>()</td><td class="entry"><a class="el" href="class_weapon.html">Weapon</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_weapon.html#a662b6625403bd7a6e9abc1beedc4e995">Distribute</a>(double delivered_energy, double seconds)</td><td class="entry"><a class="el" href="class_weapon.html">Weapon</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_system.html#a22ed3c97d635aff13054891358a2a9b9">DoEMCON</a>(int emcon)</td><td class="entry"><a class="el" href="class_system.html">System</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_system.html#a9f23162f7f0f168bdc3251b94017cff7">DrainPower</a>(double to_level)</td><td class="entry"><a class="el" href="class_system.html">System</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_system.html#a9d5708955d867c8b08eaf27d79b097c2a6848a26d7efea5c5866b1112ffe0c94b">DRIVE</a> enum value</td><td class="entry"><a class="el" href="class_system.html">System</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_system.html#a45d9094701e52c6ed6958abdcfe0490f">emcon</a></td><td class="entry"><a class="el" href="class_system.html">System</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_system.html#a0c3dfd5616a693b6ce0f0b9b39f2d4df">emcon_power</a></td><td class="entry"><a class="el" href="class_system.html">System</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_weapon.html#a0e581eef37a3291c231e28570f170ec1">Enable</a>()</td><td class="entry"><a class="el" href="class_weapon.html">Weapon</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_weapon.html#a3b27afbaaf7ece7eaa700f08f520afcc">Enabled</a>() const </td><td class="entry"><a class="el" href="class_weapon.html">Weapon</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_weapon.html#a046d3105d1805b6bd7fe663f4ffc8286">enabled</a></td><td class="entry"><a class="el" href="class_weapon.html">Weapon</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_system.html#adbe3bc449593934c0783dda70a112567">energy</a></td><td class="entry"><a class="el" href="class_system.html">System</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_weapon.html#a10758e14ae8ac600aeb08d014f8e78e8">ExecFrame</a>(double factor)</td><td class="entry"><a class="el" href="class_weapon.html">Weapon</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_system.html#a6acb99feb824fbed5f29060d26c45961">ExecMaintFrame</a>(double seconds)</td><td class="entry"><a class="el" href="class_system.html">System</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_system.html#a91c5ff47a4c1a7d2f78c1d4c53a410cc">explosion_type</a></td><td class="entry"><a class="el" href="class_system.html">System</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_system.html#a9d5708955d867c8b08eaf27d79b097c2a696a3c4a4f8da16d4d2b6ffdd32f04a7">FARCASTER</a> enum value</td><td class="entry"><a class="el" href="class_system.html">System</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_weapon.html#a9a2f15a1841a1da8ff02dea3d05b8709">FindObjective</a>()</td><td class="entry"><a class="el" href="class_weapon.html">Weapon</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_weapon.html#afc2a282a50d257ab8f08646d5b3afdb2">Fire</a>()</td><td class="entry"><a class="el" href="class_weapon.html">Weapon</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_weapon.html#aeddf12bbca6f749109120c98e8aa3ef7">FireBarrel</a>(int n)</td><td class="entry"><a class="el" href="class_weapon.html">Weapon</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_weapon.html#a3f41f4ecbcda5b487f38bc82ede9fce5">firing</a></td><td class="entry"><a class="el" href="class_weapon.html">Weapon</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_system.html#a9d5708955d867c8b08eaf27d79b097c2a2e59b466a4e936c9c7010cb449d28a25">FLIGHT_DECK</a> enum value</td><td class="entry"><a class="el" href="class_system.html">System</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_weapon.html#a535128b0dffcbd0d92c450e7b4ab39d2">GetAimVector</a>() const </td><td class="entry"><a class="el" href="class_weapon.html">Weapon</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_weapon.html#a2645ebd9b18d8b863070bd071bb9047c">GetAzimuth</a>() const </td><td class="entry"><a class="el" href="class_weapon.html">Weapon</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_weapon.html#ae4bec020e3049f7c6c94339f1324fa40">GetAzimuthMax</a>() const </td><td class="entry"><a class="el" href="class_weapon.html">Weapon</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_weapon.html#a6345ab080c7f67ef7c0f693c1fac3b06">GetAzimuthMin</a>() const </td><td class="entry"><a class="el" href="class_weapon.html">Weapon</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_weapon.html#a9672e14e3b29358c812d28913f416999">GetBeam</a>(int i)</td><td class="entry"><a class="el" href="class_weapon.html">Weapon</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_system.html#af76aa58bd5034383d3bec5ca0a0360ee">GetCapacity</a>() const </td><td class="entry"><a class="el" href="class_system.html">System</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_system.html#a4f4b4d23714503c6352dd613c539d8e1">GetComponents</a>()</td><td class="entry"><a class="el" href="class_system.html">System</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_weapon.html#aea1521630432300cdd8ab5611aad58ec">GetControlMode</a>() const </td><td class="entry"><a class="el" href="class_weapon.html">Weapon</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_weapon.html#ae627d7cb8b40219dcdd867b999420151">GetElevation</a>() const </td><td class="entry"><a class="el" href="class_weapon.html">Weapon</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_weapon.html#a0471939000c0e15ec80c947211ce6d28">GetElevationMax</a>() const </td><td class="entry"><a class="el" href="class_weapon.html">Weapon</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_weapon.html#accdd1efdefab34a7526694b3da0c2eb6">GetElevationMin</a>() const </td><td class="entry"><a class="el" href="class_weapon.html">Weapon</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_system.html#aa6b31e982fc7c0dc475d9f26ab42f36c">GetEMCONPower</a>(int emcon)</td><td class="entry"><a class="el" href="class_system.html">System</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_system.html#a2e4a03aecfb5b1506472e844ce58b7cc">GetEnergy</a>() const </td><td class="entry"><a class="el" href="class_system.html">System</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_system.html#a38fb35c30f8e01d4d5aa4574c34fbe2f">GetExplosionType</a>() const </td><td class="entry"><a class="el" href="class_system.html">System</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_weapon.html#a07ba1effa4b6b16dcc4e658b38f60726">GetFiringOrders</a>() const </td><td class="entry"><a class="el" href="class_weapon.html">Weapon</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_system.html#aa96c1cb17457508a53618afdab2f8304">GetID</a>() const </td><td class="entry"><a class="el" href="class_system.html">System</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_weapon.html#a032fdd844ae0e631e60d60b0e75ab28c">GetIndex</a>() const </td><td class="entry"><a class="el" href="class_weapon.html">Weapon</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_weapon.html#a3feced690ca60f86e2b165d7b43b7040">GetObserverName</a>() const </td><td class="entry"><a class="el" href="class_weapon.html">Weapon</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_system.html#a15f8c78d743f2f1d8ff8edd311c9a0d1">GetPowerLevel</a>() const </td><td class="entry"><a class="el" href="class_system.html">System</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_system.html#a0bd87db4bed18df927154c80c849ed50">GetRequest</a>(double seconds) const </td><td class="entry"><a class="el" href="class_system.html">System</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_weapon.html#a4a5b7feddcf367a28b7e5e655b113752">GetRestAzimuth</a>() const </td><td class="entry"><a class="el" href="class_weapon.html">Weapon</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_weapon.html#a69dab34d8bc9bf6d55ca14cf9d1005e8">GetRestElevation</a>() const </td><td class="entry"><a class="el" href="class_weapon.html">Weapon</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_system.html#ab16e6f7a8974e5ea8a66a09ea442664e">GetShip</a>() const </td><td class="entry"><a class="el" href="class_system.html">System</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_system.html#aa52925ce6db556bd873bbdb4334f814b">GetSinkRate</a>() const </td><td class="entry"><a class="el" href="class_system.html">System</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_system.html#a3ab86aa81fedbfd12e17179728440e8a">GetSourceIndex</a>() const </td><td class="entry"><a class="el" href="class_system.html">System</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_weapon.html#a283da1008d94b1ff86dcb251ba1353f6">GetSubTarget</a>() const </td><td class="entry"><a class="el" href="class_weapon.html">Weapon</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_weapon.html#a4193cd49af715afdca46e03effb41c19">GetSweep</a>() const </td><td class="entry"><a class="el" href="class_weapon.html">Weapon</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_weapon.html#a26824d0d3205f74d39caee34c45d134f">GetTarget</a>() const </td><td class="entry"><a class="el" href="class_weapon.html">Weapon</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_weapon.html#a47068c3b0dd83e54351955385fdf222e">GetTurret</a>()</td><td class="entry"><a class="el" href="class_weapon.html">Weapon</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_weapon.html#ae515393e0b2dfca348605deb867eab29">GetTurretBase</a>()</td><td class="entry"><a class="el" href="class_weapon.html">Weapon</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_weapon.html#a2206e8b95b18d7a4da25b6459b7baf57">GetVisibleStore</a>(int i)</td><td class="entry"><a class="el" href="class_weapon.html">Weapon</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_weapon.html#a81588b1dd47ddafda2060d028894b42d">group</a></td><td class="entry"><a class="el" href="class_weapon.html">Weapon</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_weapon.html#a64908589513be8277c898ed8540bd4eb">Group</a>() const </td><td class="entry"><a class="el" href="class_weapon.html">Weapon</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_weapon.html#a47fa7f23e1fe4a76ffba9b88ecab5569">guided</a></td><td class="entry"><a class="el" href="class_weapon.html">Weapon</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_weapon.html#a1a110d60a3c09866d70e817f09ecc95a">Guided</a>() const </td><td class="entry"><a class="el" href="class_weapon.html">Weapon</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_system.html#a72022fe96c1a5f538662037b01891195">hull_factor</a></td><td class="entry"><a class="el" href="class_system.html">System</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_system.html#a22dac27e47c7da8caff5f6ef57d3f9ed">HullProtection</a>() const </td><td class="entry"><a class="el" href="class_system.html">System</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_system.html#af102e0d85e8b536fd2ff8c01f032f932">id</a></td><td class="entry"><a class="el" href="class_system.html">System</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_sim_observer.html#a59c8f9384d12c6192cad15ccda2df0b0">Ignore</a>(SimObject *obj)</td><td class="entry"><a class="el" href="class_sim_observer.html">SimObserver</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_weapon.html#a224dcbe1896acc8d838614c3d73ec814">index</a></td><td class="entry"><a class="el" href="class_weapon.html">Weapon</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_weapon.html#a5685e377517441689a391a1fd5bc807d">IsBeam</a>() const </td><td class="entry"><a class="el" href="class_weapon.html">Weapon</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_weapon.html#ab76c15ecb45d47366e92066e01fcad7f">IsBlockedFriendly</a>() const </td><td class="entry"><a class="el" href="class_weapon.html">Weapon</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_weapon.html#a2ea43fa2a69d67beda4c65b22e738dd2">IsDecoy</a>() const </td><td class="entry"><a class="el" href="class_weapon.html">Weapon</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_weapon.html#a94023ce9bf70b4b71cfd2bcc548edf86">IsDrone</a>() const </td><td class="entry"><a class="el" href="class_weapon.html">Weapon</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_weapon.html#ae6f5e9e58208af1b804b60b62e83db4b">IsMissile</a>() const </td><td class="entry"><a class="el" href="class_weapon.html">Weapon</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_system.html#aaefaa9a8cda3196c9fd22b1a1c4066bc">IsPowerCritical</a>() const </td><td class="entry"><a class="el" href="class_system.html">System</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_system.html#afb081d97d5976241aa9a231aa193cb6c">IsPowerOn</a>() const </td><td class="entry"><a class="el" href="class_system.html">System</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_weapon.html#a4a4888c4d4e109d46ca72e671c168cbd">IsPrimary</a>() const </td><td class="entry"><a class="el" href="class_weapon.html">Weapon</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_weapon.html#adb969f6fb6a8de7128773d1ea7bc9140">IsProbe</a>() const </td><td class="entry"><a class="el" href="class_weapon.html">Weapon</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_weapon.html#a3d23a4a6925cd5ef44a89f033be72285">locked</a></td><td class="entry"><a class="el" href="class_weapon.html">Weapon</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_weapon.html#aec7da26a27564210e98c21f97a8ecc06">Locked</a>() const </td><td class="entry"><a class="el" href="class_weapon.html">Weapon</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_system.html#a01ad7eea57f4a2799a0159f4c3c75b07abaee8d3e97712781005e1037343479ec">MAINT</a> enum value</td><td class="entry"><a class="el" href="class_system.html">System</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_weapon.html#a939a47bff4d001de54860169efc4f554a8be1579203caf713ed1285a8bbb4a908">MANUAL</a> enum value</td><td class="entry"><a class="el" href="class_weapon.html">Weapon</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_weapon.html#aef9b412be80140b5acd389c9f501cfe2">mass</a></td><td class="entry"><a class="el" href="class_weapon.html">Weapon</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_weapon.html#ae456875fdf0dcb5580d6b0d60aec3769">Mass</a>() const </td><td class="entry"><a class="el" href="class_weapon.html">Weapon</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_weapon.html#ad24f36deaaa636df8da4a58126862239a453546aee39b7a5b221bfc6de0a81415">MAX_BARRELS</a> enum value</td><td class="entry"><a class="el" href="class_weapon.html">Weapon</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_system.html#a806e1b95970eabec11570ea8e9ee7021">max_value</a></td><td class="entry"><a class="el" href="class_system.html">System</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_system.html#a512ed5da7aa09dce2c010d421b129b43">MaxValue</a>() const </td><td class="entry"><a class="el" href="class_system.html">System</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_system.html#a9d5708955d867c8b08eaf27d79b097c2acdbf46d8f11af8feb9121b0093a223c4">MISC_SYSTEM</a> enum value</td><td class="entry"><a class="el" href="class_system.html">System</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_system.html#a015be582199d240639925ab23524d58e">Mount</a>(Point loc, float radius, float hull_factor=0.5f)</td><td class="entry"><a class="el" href="class_system.html">System</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_system.html#aa54c633804fe7214e760c215a6e44537">Mount</a>(const System &amp;system)</td><td class="entry"><a class="el" href="class_system.html">System</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_system.html#a569f21343e59883035bd90828ec7c0ea">mount_loc</a></td><td class="entry"><a class="el" href="class_system.html">System</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_system.html#a82a94c80a97a42580f154b8895ea5de9">mount_rel</a></td><td class="entry"><a class="el" href="class_system.html">System</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_system.html#a49fc8091a7770e9b59b80157f49cfd02">MountLocation</a>() const </td><td class="entry"><a class="el" href="class_system.html">System</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_weapon.html#aac52cd1fc9f0a9a34f28273ae39f7dfe">muzzle_pts</a></td><td class="entry"><a class="el" href="class_weapon.html">Weapon</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_system.html#aea36980b3567e8bb9b16ae13cd94fef6">Name</a>() const </td><td class="entry"><a class="el" href="class_system.html">System</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_system.html#a39bb5f3c7c4a34b2861d489db9b15ce3">name</a></td><td class="entry"><a class="el" href="class_system.html">System</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_weapon.html#aaee38abb34f1ebc958d006c29ea8bc97">nbarrels</a></td><td class="entry"><a class="el" href="class_weapon.html">Weapon</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_system.html#a69babf9ba25e40f8b6bde8537115c50a">net_avail</a></td><td class="entry"><a class="el" href="class_system.html">System</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_system.html#abac4cec79e157bcd22c9872ed18ffad4">NetAvail</a>() const </td><td class="entry"><a class="el" href="class_system.html">System</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_weapon.html#aca98991c80c8005d77724685eb55b55d">NetFirePrimary</a>(SimObject *targ, System *sub, int count)</td><td class="entry"><a class="el" href="class_weapon.html">Weapon</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_weapon.html#a12edcc82ba5cbcdcd794196554cc5813">NetFireSecondary</a>(SimObject *targ, System *sub, DWORD objid)</td><td class="entry"><a class="el" href="class_weapon.html">Weapon</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_system.html#a01ad7eea57f4a2799a0159f4c3c75b07abf13d09d965e1fe8442d821061a726af">NOMINAL</a> enum value</td><td class="entry"><a class="el" href="class_system.html">System</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_weapon.html#a751f30858d91b632dc9f7654defd5245">obj_w</a></td><td class="entry"><a class="el" href="class_weapon.html">Weapon</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_weapon.html#ad7aa96f953f091d90ba678df41c82b94">objective</a></td><td class="entry"><a class="el" href="class_weapon.html">Weapon</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_sim_observer.html#ae6c9a20e4fd0bcb3590f983a391dd451">Observe</a>(SimObject *obj)</td><td class="entry"><a class="el" href="class_sim_observer.html">SimObserver</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_sim_observer.html#a3fe87e6bbf13018f8f78f76e4d5c4164">observe_list</a></td><td class="entry"><a class="el" href="class_sim_observer.html">SimObserver</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_weapon.html#a8b27a3c4f9d57ee2a50c352595494d2f">old_azimuth</a></td><td class="entry"><a class="el" href="class_weapon.html">Weapon</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_weapon.html#a5a3de66f1827bff7c1765f38961878bb">old_elevation</a></td><td class="entry"><a class="el" href="class_weapon.html">Weapon</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_weapon.html#ae59e8708bc7da3bd4a7ed51f56957790">operator==</a>(const Weapon &amp;w) const </td><td class="entry"><a class="el" href="class_weapon.html">Weapon</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_system.html#a9fe5c0b42b421973e7676d79409ee8f2">System::operator==</a>(const System &amp;s) const </td><td class="entry"><a class="el" href="class_system.html">System</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_sim_observer.html#a03823f3af6e76868bc1dba46631c53e0">SimObserver::operator==</a>(const SimObserver &amp;o) const </td><td class="entry"><a class="el" href="class_sim_observer.html">SimObserver</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_weapon.html#a939a47bff4d001de54860169efc4f554">Orders</a> enum name</td><td class="entry"><a class="el" href="class_weapon.html">Weapon</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_weapon.html#ad9adce40d2f249c3e37c5f96b2ef7d98">orders</a></td><td class="entry"><a class="el" href="class_weapon.html">Weapon</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_weapon.html#a464990e83c4f7ff6d676d7c4710f1696">Orient</a>(const Physical *rep)</td><td class="entry"><a class="el" href="class_weapon.html">Weapon</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_weapon.html#a723969fa0ab8b2bcdce9e23c832e5b30">Owner</a>() const </td><td class="entry"><a class="el" href="class_weapon.html">Weapon</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_weapon.html#a939a47bff4d001de54860169efc4f554af58cf56b3591a6600a7c1643e0581c95">POINT_DEFENSE</a> enum value</td><td class="entry"><a class="el" href="class_weapon.html">Weapon</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_system.html#ad5186b65887892137a93b44d381ea21da839659b221e2033715c7a3a3dd77e719">POWER_CRITICAL</a> enum value</td><td class="entry"><a class="el" href="class_system.html">System</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_system.html#ad5186b65887892137a93b44d381ea21d">POWER_FLAGS</a> enum name</td><td class="entry"><a class="el" href="class_system.html">System</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_system.html#a39160be8ed69449b35764e577886d0f0">power_flags</a></td><td class="entry"><a class="el" href="class_system.html">System</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_system.html#af09932ea04b378ca7af3907e1b6d682a">power_level</a></td><td class="entry"><a class="el" href="class_system.html">System</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_system.html#aade420db3e5556649a8693fea92f0675">power_on</a></td><td class="entry"><a class="el" href="class_system.html">System</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_system.html#a9d5708955d867c8b08eaf27d79b097c2a026ee2e19b20d037399039e9342348e3">POWER_SOURCE</a> enum value</td><td class="entry"><a class="el" href="class_system.html">System</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_system.html#ad5186b65887892137a93b44d381ea21daaac7136c0debed7f05a8ca6d90849e52">POWER_WATTS</a> enum value</td><td class="entry"><a class="el" href="class_system.html">System</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_system.html#af93a052a0c410b7bb8a9941e9711699b">PowerOff</a>()</td><td class="entry"><a class="el" href="class_system.html">System</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_system.html#a3bd4c66ce8607a19ae13339c142960c3">PowerOn</a>()</td><td class="entry"><a class="el" href="class_system.html">System</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_system.html#a68ad88a7209602e2586027daf480d0c7">radius</a></td><td class="entry"><a class="el" href="class_system.html">System</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_system.html#adadfaadbdde48c7442cbd92aa60a18dc">Radius</a>() const </td><td class="entry"><a class="el" href="class_system.html">System</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_weapon.html#a65f7a3cbd93d484504f61d77c5a03bc0">refire</a></td><td class="entry"><a class="el" href="class_weapon.html">Weapon</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_weapon.html#a349587aa2a34c4a75540293f2b6d4451">rel_pts</a></td><td class="entry"><a class="el" href="class_weapon.html">Weapon</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_system.html#ad36656caf7e4b7995fa509c256651c60">Repair</a>()</td><td class="entry"><a class="el" href="class_system.html">System</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_weapon.html#acabccef900900281a03f132d4c4273fc">resist</a></td><td class="entry"><a class="el" href="class_weapon.html">Weapon</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_weapon.html#a2ce316fb0d5fac1ccce5347333c03679">Resistance</a>() const </td><td class="entry"><a class="el" href="class_weapon.html">Weapon</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_weapon.html#a6533790043493237f0ffa409ddfb5a03">ripple_count</a></td><td class="entry"><a class="el" href="class_weapon.html">Weapon</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_weapon.html#aad0a75dbf3b2656585f41a1ecfeaf610a958c01694d9eb65d8ee566b31afd424c">RIPPLE_FIRE</a> enum value</td><td class="entry"><a class="el" href="class_weapon.html">Weapon</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_system.html#a4f95a93e6b77175847282d3d42fe7aba">safety</a></td><td class="entry"><a class="el" href="class_system.html">System</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_system.html#a6d8b7ad6ba0b0ceb3c39c85ef04c5f57">Safety</a>() const </td><td class="entry"><a class="el" href="class_system.html">System</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_system.html#ae2e5a39696213cf5b96889da971b9885">safety_overload</a></td><td class="entry"><a class="el" href="class_system.html">System</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_weapon.html#aad0a75dbf3b2656585f41a1ecfeaf610a797089af347f0d52d8a92182192c24d6">SALVO_FIRE</a> enum value</td><td class="entry"><a class="el" href="class_weapon.html">Weapon</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_weapon.html#abc3f73d7b52ed31a615631da047c98cb">SelectTarget</a>()</td><td class="entry"><a class="el" href="class_weapon.html">Weapon</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_system.html#a9d5708955d867c8b08eaf27d79b097c2a56097819c97f2471a00b316aa963a3dd">SENSOR</a> enum value</td><td class="entry"><a class="el" href="class_system.html">System</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_system.html#a797bf57fa2d0855ab9b614026267c773">SetAbbreviation</a>(const char *a)</td><td class="entry"><a class="el" href="class_system.html">System</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_weapon.html#a052b1da6d75b52237730977a28726247">SetAmmo</a>(int a)</td><td class="entry"><a class="el" href="class_weapon.html">Weapon</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_weapon.html#a8c574c2e3a34075bd4b9efb69cca8fa6">SetAzimuth</a>(double a)</td><td class="entry"><a class="el" href="class_weapon.html">Weapon</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_weapon.html#af9a341221338c525abc20544c38a58c0">SetAzimuthMax</a>(double a)</td><td class="entry"><a class="el" href="class_weapon.html">Weapon</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_weapon.html#a99c7d330b7da4ba5c6bc397836dc215d">SetAzimuthMin</a>(double a)</td><td class="entry"><a class="el" href="class_weapon.html">Weapon</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_weapon.html#a980ea50878704bd4599858b687d177f3">SetBeamPoints</a>(bool aim=false)</td><td class="entry"><a class="el" href="class_weapon.html">Weapon</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_weapon.html#a3ffdc793d902dad1dd2a5e2cb0cf0b81">SetBlockedFriendly</a>(bool b)</td><td class="entry"><a class="el" href="class_weapon.html">Weapon</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_system.html#abdb673586fabb22f4835b4aca6723df4">SetCapacity</a>(double c)</td><td class="entry"><a class="el" href="class_system.html">System</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_weapon.html#a346f959f76dee9a778862c4946715f44">SetControlMode</a>(int m)</td><td class="entry"><a class="el" href="class_weapon.html">Weapon</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_system.html#ae01b59626efed49ab416cf4e91018585">SetDesign</a>(SystemDesign *d)</td><td class="entry"><a class="el" href="class_system.html">System</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_weapon.html#a906a50cbc9f82c8c2fd29f2298566bde">SetElevation</a>(double e)</td><td class="entry"><a class="el" href="class_weapon.html">Weapon</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_weapon.html#a89b8beade2e84ebc3396bc3cf3abd6a9">SetElevationMax</a>(double e)</td><td class="entry"><a class="el" href="class_weapon.html">Weapon</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_weapon.html#ac4a5130ff1fd308214fda2ba482f47ec">SetElevationMin</a>(double e)</td><td class="entry"><a class="el" href="class_weapon.html">Weapon</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_system.html#adca1cfa9bae4a07b60986533896ae9a1">SetEMCONPower</a>(int emcon, int power_level)</td><td class="entry"><a class="el" href="class_system.html">System</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_system.html#a4a5ae940cc9d9bb4b2a6fef03c7931f4">SetExplosionType</a>(int t)</td><td class="entry"><a class="el" href="class_system.html">System</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_weapon.html#ad5157d3af558c12510ef2d2bb53e314f">SetFiringOrders</a>(int o)</td><td class="entry"><a class="el" href="class_weapon.html">Weapon</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_weapon.html#a9e06f2497f90010bb8888ec0cf3825da">SetGroup</a>(const char *n)</td><td class="entry"><a class="el" href="class_weapon.html">Weapon</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_system.html#a5ad5d29bc95b505cfd29984db4d058a5">SetID</a>(int n)</td><td class="entry"><a class="el" href="class_system.html">System</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_weapon.html#a5322e95e389c95cf88ca664dca5c13dd">SetIndex</a>(int n)</td><td class="entry"><a class="el" href="class_weapon.html">Weapon</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_system.html#a9fdeba7ab1ab9ebd7cec90fe4a8ce061">SetName</a>(const char *n)</td><td class="entry"><a class="el" href="class_system.html">System</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_system.html#aaa4144f1742d2d60ac94f468f4cbe161">SetNetAvail</a>(double d)</td><td class="entry"><a class="el" href="class_system.html">System</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_system.html#a6dccca0007addd8db62308fd3c7b6651">SetOverride</a>(bool over)</td><td class="entry"><a class="el" href="class_system.html">System</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_weapon.html#af39df07ee2c2d782fb27ad53866fec27">SetOwner</a>(Ship *ship)</td><td class="entry"><a class="el" href="class_weapon.html">Weapon</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_system.html#a7140a434ef4bb24e82c3088a0ef7fd8a">SetPowerLevel</a>(double level)</td><td class="entry"><a class="el" href="class_system.html">System</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_weapon.html#a8b40c548a7898a768b6903a96e3ed046">SetRestAzimuth</a>(double a)</td><td class="entry"><a class="el" href="class_weapon.html">Weapon</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_weapon.html#a1cbdf478242bdad7326708764d0f32cf">SetRestElevation</a>(double e)</td><td class="entry"><a class="el" href="class_weapon.html">Weapon</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_system.html#aa602daea3f572d1bccb0debc8da8893d">SetShip</a>(Ship *s)</td><td class="entry"><a class="el" href="class_system.html">System</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_system.html#a0e0c00bc29ae9fcd1c233de1135ca9b7">SetSourceIndex</a>(int i)</td><td class="entry"><a class="el" href="class_system.html">System</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_weapon.html#a06cdcca66e021e55f9e5088c0142d280">SetSweep</a>(int s)</td><td class="entry"><a class="el" href="class_weapon.html">Weapon</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_weapon.html#aa14a17ff233dbd7ab1fcff219e59c35c">SetTarget</a>(SimObject *t, System *sub)</td><td class="entry"><a class="el" href="class_weapon.html">Weapon</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_system.html#a9d5708955d867c8b08eaf27d79b097c2a3c34e642e9adea68ff0dc6a352a21873">SHIELD</a> enum value</td><td class="entry"><a class="el" href="class_system.html">System</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_system.html#ac0b96709476d02805d37c40963224e52">ship</a></td><td class="entry"><a class="el" href="class_system.html">System</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_weapon.html#ad876ba18391f60e412ca34f4049cba10">shot_speed</a></td><td class="entry"><a class="el" href="class_weapon.html">Weapon</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_weapon.html#aad0a75dbf3b2656585f41a1ecfeaf610a9a765fe142373512aa2c9a027f9055fe">SINGLE_FIRE</a> enum value</td><td class="entry"><a class="el" href="class_weapon.html">Weapon</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_system.html#a07659890fa4be558868444a4f9dfa636">sink_rate</a></td><td class="entry"><a class="el" href="class_system.html">System</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_system.html#aed78bf0183cea50fe2dda6c463b41824">source_index</a></td><td class="entry"><a class="el" href="class_system.html">System</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_system.html#a21222587718594123028f543cc0dc824">stability</a></td><td class="entry"><a class="el" href="class_system.html">System</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_system.html#a9acfe599d3cfe368c133c3257c5b8858">Stability</a>() const </td><td class="entry"><a class="el" href="class_system.html">System</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_system.html#a01ad7eea57f4a2799a0159f4c3c75b07">STATUS</a> enum name</td><td class="entry"><a class="el" href="class_system.html">System</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_system.html#ac0647106aa67861161d0ef9a96955fbb">status</a></td><td class="entry"><a class="el" href="class_system.html">System</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_system.html#acc2d027a316b31ace051774e6cc70b1f">Status</a>() const </td><td class="entry"><a class="el" href="class_system.html">System</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_weapon.html#a8f196fdf297da51ad314ebb0b17c55fd">subtarget</a></td><td class="entry"><a class="el" href="class_weapon.html">Weapon</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_system.html#a7aa4b04b803a7e2f771a8ec8b4b364e1">subtype</a></td><td class="entry"><a class="el" href="class_system.html">System</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_system.html#a8ee54f24562bebe505f58ad094110945">Subtype</a>() const </td><td class="entry"><a class="el" href="class_system.html">System</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_weapon.html#a4071b8d3150d8563a8dcd595da991530">sweep</a></td><td class="entry"><a class="el" href="class_weapon.html">Weapon</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_weapon.html#a11ed0cd66acd7bf3b9739b6794580e43">Sweep</a> enum name</td><td class="entry"><a class="el" href="class_weapon.html">Weapon</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_weapon.html#a11ed0cd66acd7bf3b9739b6794580e43ae24443c9305b2f28bb1db5a8e66cee26">SWEEP_NONE</a> enum value</td><td class="entry"><a class="el" href="class_weapon.html">Weapon</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_weapon.html#a11ed0cd66acd7bf3b9739b6794580e43a495094dd6eb2e52bbd4bfa3af7360599">SWEEP_TIGHT</a> enum value</td><td class="entry"><a class="el" href="class_weapon.html">Weapon</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_weapon.html#a11ed0cd66acd7bf3b9739b6794580e43a6cfce871aa408f6bfa8a366d915d7034">SWEEP_WIDE</a> enum value</td><td class="entry"><a class="el" href="class_weapon.html">Weapon</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_system.html#af3a913eb65cb06b8ee8c9d44d402c091">System</a>(CATEGORY t, int s, const char *n, int maxv, double energy=0, double capacity=100, double sink_rate=1)</td><td class="entry"><a class="el" href="class_system.html">System</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_system.html#afcca7801ee0cc7901b6871c0e916a0a2">System</a>(const System &amp;s)</td><td class="entry"><a class="el" href="class_system.html">System</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_weapon.html#a6a0633dc0b077061f1b7dafe7978cd68">target</a></td><td class="entry"><a class="el" href="class_weapon.html">Weapon</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_weapon.html#a0981a2f0c70172cb3719e2957785017e">Track</a>(SimObject *targ, System *sub)</td><td class="entry"><a class="el" href="class_weapon.html">Weapon</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_weapon.html#a26f23311e3b9814578b78b456fe21bc6">Transform</a>(const Point &amp;pt)</td><td class="entry"><a class="el" href="class_weapon.html">Weapon</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_weapon.html#a9bcbd6b171a6160dbcfa4978786e1931">turret</a></td><td class="entry"><a class="el" href="class_weapon.html">Weapon</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_weapon.html#ab050722c0383f069afbe76cfe1a84e23">turret_base</a></td><td class="entry"><a class="el" href="class_weapon.html">Weapon</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_system.html#a27a7dfb1d5128bdedbcf4e3cff308bd1">Type</a>() const </td><td class="entry"><a class="el" href="class_system.html">System</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_system.html#a8e6f4dd2dd928b9fa63ff0bf7cc7d31a">type</a></td><td class="entry"><a class="el" href="class_system.html">System</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_weapon.html#aec11225690286ed62cfac4cdaf54fce6">TYPENAME</a>()</td><td class="entry"><a class="el" href="class_weapon.html">Weapon</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">static</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_weapon.html#af12bb205968a3b2a3925a89d642e2396">Update</a>(SimObject *obj)</td><td class="entry"><a class="el" href="class_weapon.html">Weapon</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_system.html#ad50ecefab8b1e3c5f9cba1f58bb2c54e">UsesWatts</a>() const </td><td class="entry"><a class="el" href="class_system.html">System</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_system.html#a028264242fa503cadf45f72579329911">Value</a>() const </td><td class="entry"><a class="el" href="class_system.html">System</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_weapon.html#ae36d94922e115a0fa65a75d8a6e79bc3">Velocity</a>() const </td><td class="entry"><a class="el" href="class_weapon.html">Weapon</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_weapon.html#a87f8115176ab94ee167f72fb3850e05d">visible_stores</a></td><td class="entry"><a class="el" href="class_weapon.html">Weapon</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_system.html#a9d5708955d867c8b08eaf27d79b097c2a0dcaa9e658a445bc2705169cdfc76eca">WEAPON</a> enum value</td><td class="entry"><a class="el" href="class_system.html">System</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_weapon.html#ad316f48569c2571915c64d325e2d617c">Weapon</a>(WeaponDesign *d, int nmuz, Vec3 *muzzles, double az=0, double el=0)</td><td class="entry"><a class="el" href="class_weapon.html">Weapon</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_weapon.html#a5a8e10e02fd746f091ec58ab3bee4d1d">Weapon</a>(const Weapon &amp;rhs)</td><td class="entry"><a class="el" href="class_weapon.html">Weapon</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_weapon.html#aa8557a8809015dab0a019e1df35dcc3d">ZeroAim</a>()</td><td class="entry"><a class="el" href="class_weapon.html">Weapon</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_sim_observer.html#a7348e5f58ba93c8ec4c3349676dfd42e">~SimObserver</a>()</td><td class="entry"><a class="el" href="class_sim_observer.html">SimObserver</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_system.html#a3be70bb338e3f062f821173fd15680d0">~System</a>()</td><td class="entry"><a class="el" href="class_system.html">System</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_weapon.html#a420e7ba3d2017e6de3e93eb579cfd3fa">~Weapon</a>()</td><td class="entry"><a class="el" href="class_weapon.html">Weapon</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
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